Where is pinewatch location
Edit source History Talk 0. Pinewatch Caverns beneath Pinewatch At first glance, Pinewatch just appears to be a small cabin with wood chopping block , a small garden of leeks and potatoes. Places [ ] Pinewatch Bandit's Sanctuary [ ] An Unusual Gem can be found on a bookshelf behind a locked door in this area with five dead draugrs.
Pinewatch Treasure Room [ ] This is a small room which is hidden behind a master-level locked door but a key can be obtained from Rigel Strong-Arm. While this does include North American and European versions of the game, reports say that fog, frame-rates, and input timing are affected all of which is covered in this Performance Review. Is this the Link to the Past we all hoped? Watch and find out. Nintendo Online N64 games may have been something that we've all waited for, but maybe Nintendo should take another pass.
Table of Contents. You can hear a bandit singing or talking to themselves as they patrol the chamber ahead. There are several rock pillars supporting the ceiling and blocking a clear view of the next chamber. There is only the one bandit patrolling this chamber. Between the pillars is a bear trap, and against the northern wall are two square cages, both with leveled locks.
However, neither cage contains anything of interest. To the southwest is a large arch with wooden beams supporting it. To the right under the arch is a pickaxe , and just beyond is the body of a dead bandit near part of a walkway that has fallen from above. At the end of the chamber is a narrow flight of stone stairs leading up to a wooden door. Beyond the door is a chamber guarded by a single bandit with five upright sarcophagi against the walls, in front of each of which is a dead draugr.
To the west is a wooden door, and to the east an irregular tunnel. The door has a leveled lock, and opens to reveal a small room containing a novice-locked chest with an adept-locked tension cable that triggers a spear trap from directly behind the chest. There are two small coin purses on the floor to the right of the chest.
Against the walls are two sets of shelves holding a quiver of random arrows , an empty random soul gem , an unusual gem , a random poison, eight common books , a random light armor cuirass , a pair of random boots, a random potion of healing, s small coin purse, and four loose septims. The tunnel to the east turns south, with another copy of the Warning and another iron dagger on the ground at the turning. Ahead, the tunnel opens into a cave that is being used as a dormitory. Opposite, a bandit is sleeping in a single bed, with four other unowned single beds in the chamber.
Any fighting will alert four more leveled bandits, who are behind the wooden wall to the left on which is a mounted elk's head. To the southwest is a long wooden table and a chair, with another copy of Roras's letter on the table. There are two dressers between some of the beds opposite, one of which has a random bow and a random sword.
On the left, against a wooden wall, are two sets of shelves holding three sets of random armor, two random helmets , and three pairs of random boots. To the left of these shelves is yet another copy of the Warning stuck to the wall with another iron dagger.
Behind the wooden wall to the east is a chamber with a bar set up at the far end and two long wooden tables and chairs at the near end. Both tables have a bottle of Nord mead on top. Against the other side of the wooden wall are two more sets of shelves, which are empty.
In front of the bar is a campfire with two pots hanging over it, one containing two baked potatoes, and the other holding four portions of grilled leeks. Beside the fire is a woodcutter's axe. The counter is in a L-shape, and has a bottle of Nord mead on top, and an iron warhammer , three bottles of wine, two random poisons, and a sack of food underneath.
Behind the counter is a set of shelves holding eight more bottles of Nord mead. Beside the shelves is a stack of barrels. In the middle of the north wall is a short tunnel, with yet another Warning pinned to the wall by an iron dagger to the left. The tunnel leads to another chamber, with many bone chimes hanging from ropes strung across the room, and two long wooden tables and chairs laid end-to-end.
Behind the tables is another wooden wall, with the skull of a mammoth on top. Care must be taken to avoid the chimes; start on the right, pass the tables on the right, and then hug the wooden wall to avoid any noise.
Against the east wall is a workbench. On the tables and floor are more copies of the Warning , a Father's Missive that expresses a father's concern over his daughter's banditry, and Rigel's letter , which is an explanation to her father of why she has turned to banditry.
Against the wooden wall is another set of shelves holding seven common books, six bottles of alto wine, a bottle of wine, a random potion of healing, and a troll skull.
In the southwestern corner is a set of shelves holding ten more common books. Behind the wooden wall to the north is Rigel Strong-Arm's sleeping quarters. She is the bandit chief, is well armed, and is at the highest possible level. The first few chambers are piled high with crates, barrels and boxes from the caravans the bandits have robbed. There are several locked doors with potions and other items behind them and chests some locked to open. The first is on the upper level of the first cavern.
The Dragonborn will find several notes mentioning " Rigel's " well-protected treasure room. The sanctuary is the living quarters of the bandits. The bandits have cleared this portion of the tomb by killing the draugr , the remains of which litter the area. One of the locked doors here guards an Unusual Gem and a trapped chest novice.
In the hall leading to the dining area, a warning note is stuck to the wall. The note warns the bandits to not try to sneak into the treasure room and is signed Rigel Strong-Arm.
After clearing the area of more bandits the Dragonborn will make their way into Rigel's room. There are multiple bone alarms hanging around the room to alert the leader of any intrusion. The bandit leader will come out to attack, the infamous Rigel Strong-Arm.
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