What is lore skyrim




















This is due to the lack of axial tilt on Nirn and the absence of seasons. Elder Scrolls Lore Wiki Explore. Latest Games. Explore Wikis Community Central.

Register Don't have an account? Edit source History Talk 0. Map of Skyrim. Categories Add category. However, many Dwemer ruins are still present throughout the lands where they resided, seemingly teasing players with Dwemer history in The Elder Scrolls.

The ruins that can be found throughout the series reveal that the race largely preferred to live beneath the ground in sprawling cities constructed primarily of stone. The ruins left by the Dwemer also have revealed much about the race's religious and philosophical principles. Dwemer largely disregarded religion, including both the Daedra and the Nine Divines.

Instead, Dwemer focused on developing their own technology in an attempt to rival the power of the gods through logic and reasoning. Many historians agree that this ultimately led to the disappearance of the Dwemer, leaving only artifacts of the race behind for Elder Scrolls players to find.

Despite Dwemer having disappeared long before players set foot in Skyrim , the race still has a massive impact on the game.

The most obvious of these impacts is the Dwemer ruins that players frequently visit throughout their playthrough. Dwemer ruins are dungeons full of technology, valuable artifacts, and operational automatons that still try to defend the treasures of their creators. However, when underground players can also come across another race known as the Falmer that is also a consequence of the Dwemer. Originally known as snow elves, the Dwemer were forced to take refuge with the Dwemer when the Nords invaded the land of Skyrim many years ago.

With the Nords driven out and the hold's capital destroyed, Karthald was no more, allowing the territory to be reclaimed by the Reach. By the Fourth Era , no traces of Karthald's time as a hold remained, and a ruined fortress called Broken Tower Redoubt sat on the approximate site of Karthwatch. Whiterun Hold is a hold in Skyrim , located roughly in the middle of the province. Roads are numerous and well maintained, and visibility across the plains is excellent.

The hold is relatively flat, surrounded the by mountains of the Reach to the west of the Tundra Plateau , the Skyborn Range of Hjaalmarch and the Yorgrim Forest of the Pale to the north, and the Brittleshin Hills of Falkreath to the south. However, Whiterun's southeastern comer is dominated by the gigantic and soaring Throat of the World —the highest mountain in all of Tamriel.

Whiterun is certainly one of the most well-tracked holds, with main roads and excellent access west to the Reach, with a border road north through the town of Rorikstead and up toward Dragon Bridge. The plains have a number of odd barrows and giant camps to investigate, and the center is dominated by Fort Greymoor and the surrounding Greymoor Foothills.

The road here allows travel to the north, up through the Skyborn mountains to reach the dreaded Labyrinthian in Hjaalmarch. Further east is Whiterun and the roaring White River and town of Riverwood on the southern border with Falkreath. Another road stretches north from here, into the wilds of the Pale. There's yet another road that skirts the northern foothills of the Throat of the World, following White River Valley into Eastmarch.

Although the first of the 7, steps that pilgrims climb to reach the summit of Throat of the World begins in Ivarstead in the Rift , the actual mountain lies within Whiterun's domain. It borders six of the other eight holds in Skyrim , the exceptions being Winterhold and Haafingar. Giants are often seen traversing the landscape while herding mammoths to grazing areas or back to their camps.

Surrounding the eponymous capital, Whiterun , are fertile plains dotted with farms that supply the food for much of Skyrim. The other notable settlements in the hold are Rorikstead and Riverwood. Falkreath Hold is a southern hold in Skyrim along the border with Cyrodiil and Hammerfell. It's the second southernmost hold in Skyrim, after the Rift.

The capital is Falkreath ; the abandoned settlements of Helgen and Neugrad Watch are also located here. The town of Granite Hill is also found here, into the small stretch of the Hold that encroaches upon the Tundra Plains. Home of Skyrim's famous Pine Forest , Falkreath Hold is covered in a fine mist that makes the land seem without season.

The mountains rising above Falkreath are well above the snow line, striking a stark comparison to the rest of the hold. The most distinguishing geographic feature is Lake Ilinalta , which covers a large portion of the central region and acts as the source for the White River , and is the largest body of water in the province. The people of Falkreath are reasonably prosperous farmers and loggers, thanks to the abundant supply of fresh water from Lake Ilinalta.

Falkreath is among the most-traveled Holds in terms of major roads and minor pathways. The lake is an excellent anchoring point, allowing one easy access to surrounding areas via swimming from almost any angle. North of the lake are the sharp and protruding Brittleshin Hills—snowy peaks dominated by Bleak Falls Barrow that overlook the origin of the White River—and the town of Riverwood just across the border in Whiterun Hold.

To the east are the blizzards of the Jerall Mountains, bandit attacks in the high mountain passes, and the windswept caverns of Haemar's Shame. To the south, the Jerall Mountains dominate, their icy crags making many locations difficult to reach and almost impossible to escape from without blade or spell.

Still, resolute hunters can still be found in this vast wilderness, determined to live life on their own terms. To the west, the pine forests give way to more rocky scree and sharper crags, where the howls of anger of the Forsworn from the Reach can be heard, and are home to old or forgotten cuts into the earth, including the fabled Twilight Sepulcher. The Rift sometimes called Rift Hold , the southeastern hold of Skyrim , is a temperate region northwest of the intersection between the Velothi Mountains and the Jerall Mountains.

It is one of the four holds known collectively as the Old Holds. The relatively mild climate allows for thriving agriculture. The historic settlement of Greenwall was located to the north, and has often served as an important military fortification. Although the history of the island of Solstheim is somewhat complicated, there was a time when it was considered a part of Skyrim.

The southern half was originally covered in coniferous forests, but after the Red Year it was transformed into an ashland similar to those seen in Morrowind. A notable example of this sort of inclusion is in Heimskr's sermon , which includes a portion of From The Many-Headed Talos. Some The Elder Scrolls fans consider these texts to be valid sources of lore about the series, while others do not see Canonicity and Elder Scrolls Lore below.

Lore in The Elder Scrolls uses a narrative device called the Unreliable Narrator, whereby the person or thing conveying information may not be telling the whole truth, either because they do not know the truth, have a particular agenda to promote or wish to willfully deceive their audience. Typically, a source of lore within The Elder Scrolls will have a definite or implied person or group of people presenting the information, giving it a context and possible set of reasons for it to be true or false.

This means that the information presented to players and readers by its nature requires interpretation and a degree of skepticism in order to arrive at an accurate picture of a particular event or thing, or even that a totally accurate retelling is impossible.

A particularly prominent example of this is the various accounts surrounding the Battle of Red Mountain. A canon is an accepted body of texts that are considered authoritative or true.

Due to a combination of both the Unreliable Narrator and the presence of the developer interviews and texts elaborated above, there is some debate among fans about the canonicity of certain lore concepts or particular pieces of developer texts. Some fans consider that only material officially published by Bethesda Studios and its licencees can be considered to be valid lore. Others have a broader view of the canon, including developer interviews and texts—often referred to as "unlicensed texts," "out-of-game texts," or "obscure texts," despite in some cases the Bethesda-licenced novels and Pocket Guides technically falling under this category as well—as valid lore.

Others reject the notion of a set canon altogether, and uphold subjective canonicity. The nature of canon and its place in the Elder Scrolls universe is still a point of contention for many in the Elder Scrolls lore community.

One text that is particularly divisive is C0DA , written by Michael Kirkbride , which implicitly calls for an end to the notion of canon. Bethesda has not to date taken an official position on the canonicity or non-canonicity of any texts. Much of the lore is comprised of recorded events that are not experienced in any of the games.

Most of the lore in The Elder Scrolls comes from the continent of Tamriel , in which currently all the games have taken place. The lore itself may describe places beyond Tamriel, which include other continents or realms of existence.



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