How many npcs in morrowind
Factors influencing conversation can include just about anything, but the most common are their disposition toward you, your Reputation , your race or class, your faction affiliations, or simply the luck of the draw.
It is possible for an NPC to gain or lose available topics by re-locating them to another area, even if it was one the game never canonically takes them to. The most common of these are topics associated with a specific settlement or region of Morrowind or Solstheim. For example, a Balmora-based NPC would lose topics relevant to their own city, but gain topics relevant to Gnisis or Pelagiad if they were respectively moved to those areas. While most non-hostile NPCs have at least a few unique lines of dialogue, there are also many generic, shared topics that can be assigned to any NPC that meets the given criteria.
For instance, members of the Priest class know a great deal about the Divines, while anyone located on Solstheim will tell you about the various wildlife and enemies encountered there. Almost anything an NPC says to you will be recorded in your journal, indexed by the topic that prompted it. The majority of quests begin through conversation with the right NPC. NPCs in Morrowind share a large amount of generic dialogue. Aside from the conversation topics, the conversation window has some commands you can use to manipulate an NPC's disposition toward you.
See the Disposition page for details. These appear as extra commands in the conversation window. Prices are generally influenced by the NPC's disposition toward you; details can be found on the Commerce page. Any NPC can potentially fight against you.
Most will defend themselves if you attack, or respond to your criminal acts with violence. Some can be provoked into attacking you by taunts or by failed attempts at speechcraft. The particularly hostile especially desperate criminals in their lairs will attack you on sight. An NPC's behavior initiating or responding to an attack is influenced by three variables, Fight, Flee, and Alarm, which are described in more detail below. Surrounding the central courtyard are raised sections with stairs leading up to healing wells.
You cast a spell to the switches and the gate will open. The switches look like those things in the picture but have glowing lights. You cast a spell into the circle and the gate will open. Skip to content Common questions. Advances in procedural generation would help smooth this transition, as attempting to design , unique NPCs by hand would be way more work than a single studio could realistically handle.
Also, the developers would also have to find a way to allow thousands of NPCs to mill about without causing the game to lag go into Morrowind and spawn a few hundred skeletons; you'll get the picture. Perhaps Bethesda could find a way to crowd-source NPC designs in their next games: There are thousands out there who would be more than happy to type up NPC dialog and descriptions for free!
All Bethesda would need to do would be provide some context and a universal format: The remaining workload would simply be proof-reading and editing which could also be crowd-sourced. Obviously, a system like this wouldn't be viable for essential NPC creation. It would , however, function superbly as a model for the "random" NPCs.
As for the expansion of the current Morrwind population, this would be difficult barring an expansion of the actual continent and cities within: As soon as you add more NPCs, you're going to need more houses, space, etc, which might be more work than some modders are willing to put in. Still though, if a mod like this did end up being fabricated, I certainly wouldn't say no to a copy!
I guess one could start by adding a "housing" district to Vivec which would be dominated by nothing more than apartments for new NPCs. June 20, , PM 3. Re: Morrowind, thoughts on population size To be honest Skyrim with its radient story and the same with oblivion does feel that they are filling the game with lifeless copies, so many bandits, necromancers, marauders ect out there but that is just me.
Its no criticism of Morrowind and I totally respect the reasons and work that they had for the way Morrowind was constructed and I think it was awesome. Just as an aside on Oblivion there are only original NPCs and just over in Skyrim that means that Morrowind vanilla had more then both games together so that really should be the standard for there games and perhaps the reason that they don't feel so in depth as Morrowind.
I actually enjoy Assassins Creed 1, 2, Brotherhood, Revelations and 4. Hated 3 only forced my way through it after playing 4 which was awesome. Its a different style of game and I really would not want Elder scrolls to go further towards GTA or Assassins creed then they have. I hate the Journal in Skyrim there is no sense of role play any more I cant read the order of what happened or when because no date is recorded and its just here is the mission objectives ticked no introspective update.
I loved Morrowind's journal it was perfect once the index was added. It made me feel like I was the Nerevarine cataloguing my memoirs. I am planning to do an Ashlander plugin for Morrowind btw.
Since my rant I have started jotting notes on dividing the Ashlanders into tribal factions, adding tribe members and expanding on the situation for each of the 4 tribes. I've planned out 33 NPCs so far over two of the tribes. This includes Yurt positioning and interpersonal inside family relationships although I need to expand the relationships within the tribe.
These are for the Ahemmusa and the Erabenimsum. The Ahemmusa will still be comparatively small due to the problems they are experiencing in game, just a bit bigger by about 12 people. I will make the Zainab the largest tribe so it fits within lore. I am hoping to have planned out more on Saturday. Just been busy the last day. I've also planned out how to keep the camp footprint small but representative of the populations living there.
The hardest part will be in the actual placement of the camp's yurts, clutter and the NPCs themselves. I've never found that fun always with the floating items. Still a good result will come of it. June 20, , PM 4. Re: Morrowind, thoughts on population size One thing to remember about Morrowind is that its development was hampered by Bethesda's attempts to port it to the early Xbox. I do not think the original Xbox was capable of the complex 3D rendering and processing needed to run 5, NPCs in addition to handling scripts and the very unique flora and fauna of Vvardenfell.
It would appear that Bethesda has decided that enemies exist only for killing violently and don't actually inhabit Tamriel. That would explain why in Morrowind, the PC would be tasked with hunting down Dura gra-Bol whereas in Skyrim, the task would be to hunt down Bandit Leader. By changing all non-faction "evil" characters into generic NPCs, Bethesda is able to save money from the agonizing task of creating a fictional world so that they have more cash to sink into more important stuff like killcams and flashy level-up screens.
Yagrum Bagarn, however, was in an "Outer Realm" at the time, and returned to find himself the last known member of his race. After contracting Corprus, he befriended Divayth Fyr, who cared for him and helped retrieve him from the insanity caused by the later stages of the disease. He is one of the only characters in the entire series who is able to formulate hypothesis about why exactly the Dwemer disappeared , including that they did in fact achieve immorality with the unexpected side-effect of ascending to a totally different plane of existence.
To make the self-declared "Last Living Dwarf" even stranger, cut recorded dialogue originally gave him a voice like Tex Avery's Droopy the dog. Memorable NPCs aren't just ancient Elven wizards and the sole survivors of metaphysical catastrophes.
Sometimes, love really is all you need. Maurrie Aurmine is a Breton noblewoman the player can encounter on the road between Pelagiad and Balmora. She was recently robbed by Dunmer rogue Nelos Onmar. When the player first approaches her, they would be forgiven for thinking it's this robbery which has her upset.
On the contrary, Maurrie has become totally enamored with the highwayman.
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